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Season 30 Update




Runes:

Runes have been reorganized with several Runes changing which rank they are in. Berserk returns, replacing Rockslide.


Rank Rewards

  • New rewards for fully leveling all the Runes in a Rank:

New Card Added:

  • Added to Prestige Tiers:

Repulsion Storm

  • Added to Legend Tier

  • Will unlock at Tier 9

  • Rare rarity

  • Cost 2

  • Repulsion Storm is a powerful area denial spell. A great amount of electrical current forces enemy units away from the center in a spiraling motion while damaging any affected units.



BALANCE CHANGES:


Warriors:

Battle Boars

  • Increased health from 513 to 580 (+13%)

  • This increase to health will help Battle Boars to get into the action to unleash their explosion. They will now live through an equal level Chain Lightning.








Ballista

  • Increased damage from 200 to 240 (+20%)










Bombard

  • Increased damage from 100 to 120 (+20%)

  • Ballista and Bombard have some trouble making it to the enemy’s towers and once they are there, the damage just wasn’t enough. This change should help make them dangerous units to ignore.







Rage Orc

  • Raging when spawned no longer triggers the rage cooldown

  • The initial rage is great for getting Rage Orcs across the map or right into an enemy frontline near your base but sometimes the rage would wear off right as they started fighting. With this change, they can rage immediately after spawning and after dropping low in health without a cooldown between.






Spells:

Boulder

  • Increased damage from 275 to 320 (+16%)

  • Increased explosion damage from 5500 to 6400 (+16%)

  • Boulder’s use rate has dropped well below other options like fireball and chain lightning. This damage boost should make it appeal a bit more.







Healing Circle

  • Increased health per second from 180 to 200 (+11%)

  • Healing Circle’s max heal was below Healing Ray’s max heal so we’ve increased the heal a bit to make them roughly equal.









Titans:

Fire Elemental

  • Decreased Health from 26500 to 22500 (-15%)

  • The Fire Elemental deals incredible damage and the use rate reflects that strength. We’re keeping the damage the same for now but decreasing the health a bit to give it a high risk high reward feel.






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