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Welcome to Season 32!

6/5/2019



Runes:

Runes have been reorganized with several Runes changing which rank they are in. Fortify returns, replacing Reinforce.


Rank Rewards

  • New rewards for fully leveling all the Runes in a Rank:


New Card Added:

  • Added to Prestige Tiers:

Warlock

  • Added to Legend Tier

  • Will unlock at Tier 5

  • Heroic rarity

  • Cost 3

  • The Warlock is a Heroic master of spells. He can cast Fireball and Chain Lightning to damage all manner of foe and when surrounded he’ll call a Repulsion Storm to push away enemies.

BALANCE CHANGES:


Warriors:

Dragonling

  • Increased Damage from 183 to 250 (+37%)

  • Gyrocopters can be effective against all targets because of their multishot rockets. We want Dragonlings to stand apart more so we’ve added extra damage against non-build and non-titan enemies.





Gorgon

  • Increased Spawn Count from 10 to 12 (+20%)

  • Decreased Health from 1096 to 900 (-18%)

  • Decreased Damage from 119 to 90 (-24%)

  • The extra two Gorgons will help maintain a front line with their Stone Gaze special ability. We’ve decreased their health and damage a bit to compensate.




Mana Cannon

  • Increased time to reach maximum damage by 100%

  • The Mana Cannon can deal a lot of damage if left uninterrupted but sometimes it can be difficult to line up spells or warriors well enough to stop them. We’re increasing the time it takes to reach maximum damage so there’s more time for counterplay.



Spells:

Brambles

  • Increased Damage from 30 to 45 (+50%)

  • Increased Titan Damage from 60 to 90 (+50%)

  • Brambles is really effective in cycle decks, to the point that sometimes warriors cannot make it out of their own castle. We’re increasing the damage brambles do which in turn decreases how long a warrior will potentially be trapped.




Healing Circle

  • Decreased Duration from 6 to 4 seconds (-33%)

  • Increased Healing per Second from 200 to 300 (+50%)

  • Increased Titan Healing per Second from 2000 to 3000 (+50%)

  • Healing Circle received a radius increase last patch but it wasn’t quite enough. We’re greatly increasing the healing per second and decreasing the overall duration. This should give warriors a better ability to live through continuous attacks while in the circle.


Repulsion Storm

  • Decreased Damage per second from 240 to 120 (-50%)

  • Decreased Titan Damage per Second from 3600 to 900 (-75%)

  • Increased Base Duration from 4 to 4.4 seconds (+10%)

  • Repulsion Storm had a display error in the card info panel that threw off the damage numbers quite a bit. We’re decreasing damage per second significantly to put it more in line with spells like Fireball or Chain Lightning in damage per mana. We’re also increasing the duration a bit to add a little more crowd controlling value to the card.

Titans:

Harbringer

  • Increased Health from 22275 to 24750 (+11%)

  • Getting the Harbinger out can be difficult, especially against a well set up anti-titan deck. This health increase should let give the Harbinger a little more resistance to damaging spell.




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